Inside of a ship
Well I built a console system of a star ship, with a window so you can see out, but how to I attach this to the FPS walker, and hold your horses I know you can position it so it moves with you, but the...
View ArticleIs 3D vision supported in Unity3D version 3 ??
As I know, tne Unreal engine have problems with the NVidia 3DVision technology, So we must alywas turn off the shadows... And as I know, the Unreal Engine use the same lighting technology that will be...
View ArticleDoes Unity Support 3D?
So,I was wondering, does Unity support 3D vision? If I were to play my game on a 3D TV (polarised screen), would it be 3D?I'm not really sure how 3D works, is it to do with the game engine or the...
View ArticleHow to make an objects texture what a camera is seeing
Hello, everyone. I was wondering if there was a way to make what a camera sees the texture/material of an object. Thanks a lot!
View ArticleProblem with vision range.
I seem to have this problem where when I place a lot of trees and grass textures down, and I put a first person controller into my game; the camera can only see these trees and grass textures withing a...
View ArticleBlurring different layers of vision?
How would I use a camera to make everything past a certain distance appear to be blurry whilst everything with a certain distance remain clear?I want to do this in a 2D environment just to give my game...
View ArticleGame View Blurry Vision
hi when i try to put a First Person Controller on a terrain map with lights the game view vision is blurry but when i look at it with the main camera view its normal so can anyone tell me how to fix...
View ArticleBest architecture for a vision system
I want to create a vision mechanic, just like described in here — http://answers.unity3d.com/questions/41759/creating-enemy-field-of-vision.html — but in my game I have multiple enemies that can see...
View ArticleHow to convert texture2D to image in C#
**Hello, I am trying to use Aforge for Computer Vision with the unity webcam. I need to turn a texture2D into a C# image file, and I don't know how to do it. Based on some looking aroudn the net, I...
View ArticleMini map form Bitmap and Vision cone.
Hello, I'd like to make a minimap for one of my project. I managed to do one with some tutorials i've found but they involve another cam on top pointing at my scene. It's for a web project so i'd like...
View ArticleChanging the Aspect Ratio During the Game
Hello everyone, I would like to change the aspect ratio from free aspect to 5:4 during the game whenever the player collides with an object. The player automatically moves forward which is why the...
View ArticleDistance between position and vision
How can I find out whether or not some object is in visual mode to the other? I was thinking about something like this function onEnterVisualArea(){...
View ArticleDrawing an enemy "vision cone"
So I'm not going to profess to be a math or programming wizard (or even good at either of these things really). But I was wondering how I might draw vision cones rather simply using DrawLine or...
View ArticleRaycast Vision
Hello, I have made a script that allows a Enemy to find a player thats within a circle around it then chase the player until it enters its Range which is a float of 15. It works very smoothly but has...
View ArticleIncrease Field of vision of Enemy over time
I'm using Vector3.angle to determine when my enemy detects my player and it works fine. However i want it so that when the player is in the Enemy's 3rd alert stage meaning full detection the...
View ArticleOff Screen Render of Camera As Enemy Vision
I am making the enemy code for a first person shooter and have worked out a reasonable system for enemy vision using triggers. It detects players within the trigger volumes and then raycasts to check...
View ArticleFirst Person / 3rd person weapon hands animation
So since im a newbie in unity, im doing a singleplayer game (that later ill redo as multiplayer if i actually finish it and dont give up halfway) and i want to be able to be seen both FPS as 3rd...
View ArticleVisual Perception System for NPCs
Hello, I am trying to implement a visual perception system for the NPCs in unity3d game. The idea is to use the camera attached on the NPC as the eyes in humans. I do not want my NPC to have complete...
View ArticleFace detection in Unity
I would need help with a task we need to do for one of our project. We would simply need to detect a face in a webcam image on a PC, so we can cut the face from the image and paste it on another image....
View ArticleHow to make a character's vision more realistic?
I have a game with a really big map. If I raise the "Far" value of the main camera, it won't look realistic because nobody can see that far, plus the game would run very slowly. If I made it small,...
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